Word tiles meet shifting rules
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⛳ Golf Mode — lowest score wins
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Async and unhurried: take your turn, close the tab, come back whenever -- days or weeks later. No turn timer. Requires being logged in (Profile).
Traditional rules, no cards at all: just build words and empty your hand first to win.
Under par: lowest score wins instead of highest. Leftover tiles are still a penalty, but now big scoring plays count against you too.
Play 3 games back to back; scores add up across all three for an overall winner. Combines with Classic and Golf mode above.
✉ Play by mail — no rush, come back whenever
🔤 Classic mode — no cards, just words
⛳ Golf mode — lowest score wins
🏆 Series mode — 3 games, scores add up
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Vexatile is a competitive word-tile game for 2-6 players. Each player builds their own crossword grid from a shared bag of tiles. Rounds progress with evolving rules until someone meets the active endgame condition.
Select any tile (rack or grid) and click Return tile (draw 3) to send it back to the bag and draw 3 new tiles as a penalty. This is useful when you have unplayable letters. Not available when the bag is empty.
When a player ends their turn with an empty hand (every tile on the grid), everyone immediately draws 1 tile from the bag. This is called a VEXED and is announced in the event log.
You draw a card at the end of each turn. Cards may be played after placing tiles (from round 4 onward). There are three types:
Points are calculated at the end of each turn based on the active scoring rule shown in the header. The default rule counts the total number of letters on your grid. Custom scoring cards change this for everyone.
When the game ends, leftover tiles count against you: each player's score drops by the total point value of the tiles still in their hand (shown on each tile), and everyone else's loss is added to the winner's score. This can change who wins.
The active endgame condition is shown in the Ends indicator in the game header. By default, the game ends when the bag runs out of tiles and the turn cycle completes: the player with the highest score wins. A played Endgame card may change this to a different goal.
CPU opponents play automatically after a short delay. Each one has its own play style, from chasing long words to keeping things simple or playing erratically, and may play Chaos or Endgame cards if it suits them.